In 2022, I joined Riftweaver Studios to work on Fablecraft, a digital tabletop RPG designed to make roleplaying games more accessible and visually immersive. The game blends collaborative storytelling with a modern, digital-first approach, allowing players to jump into richly illustrated worlds without the barriers of traditional tabletop setup.
At Riftweaver, I collaborated closely with game designers, developers, and concept artists, focusing on translating 2D concept art into high-quality 3D Dice and Battle Token assets. My goal was to capture the spirit and detail of the original artwork, ensuring the models retained the same visual charm and storytelling power in 3D space. Responsibilities included modeling, texturing, and animation, as well as developing efficient workflows to optimize performance across platforms.
This role allowed me to bridge technical execution with creative storytelling, ensuring that the final 3D environments and characters not only matched the vision of the concept art but elevated it for interactive, digital gameplay.
*Note: Art inside the tokens were done by the Fablecraft Concept Artist Team. I am not responsible for the character art.
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